About

Hi, I’m Reggie, and I like building things. My story as a creator boils down to a day in 2013 when I got a 3D printer. My early 3D prints were simple – combs, boxes, bottle openers and the like. Not content with this output, I’ve worked to upgrade my skills – ranging from parametric modeling to robotics to rendering – so as to be able to create in full whatever I think of. Every product or device posted here marks one joyful step toward that goal.

As far as my design process is concerned, my main motivations are delight, beauty, and user-centricity. I’m especially attuned to the history of designed objects, and draw inspiration from a range of styles, though my favorites are Bauhaus, Italian Baroque, and the early Ottoman. Objects from the Ottoman Empire are the source of my fascination with patterns, which you’ll see play out in my work as ornamental motifs, or the morphologic seed.

Fun as it is to wax theoretic about process, I (do my best to) live by the maxim ‘great artists ship’. Thus, my work can be found in stores, journals, and exhibitions worldwide. You may enjoy my resurrection of Britain’s storied Chater-Lea bicycle pedal, a 3D-printed Mars habitation for NASA, a backpack organizer for a Harvard Business School startup, or a parametric lamp that appeared in Vietnam’s first computational design exhibition. Another of my lamps was exhibited in 2023 at the New Britain Museum of American Art.

On the academic front, I got my start in cognitive science and programming at Bard College. After a stint at MIT’s Brain + Cognitive Sciences Department, I began studying toward a Master in Architecture degree at the Harvard Graduate School of Design. I subsequently enrolled in the STeLA design thinking program at Stanford’s d.school, and in 2017 took an MS in product development at Carnegie Mellon University.

On the professional front, I cofounded an apparel company in 2012 in the mass customization space. In 2014, I cofounded a human-centered product development firm, selling my shares after two years of growing the company as Chief Technology Officer. I currently serve as Design Director of TOMO, a studio focusing on the design and manufacture of fine home goods.